![]() ![]() (End of most recent era always has 3 open quest slots for non-story quests). The only way to get back to 3 quests at this point afaik is to finish the SAJM storyline (which requires SAJM). There is no OF->VF transition quest like there is for most ages "scout the next continent or whatever".Īs soon as you research the first VF tech, the VF story will sub-in next time you complete or abort a quest I believe.Īt the end of the VF questline you will have a transition quest to the SAM storyline I believe. Now I just do not finish the main Quest to keep my RQĬlick to expand.At the end of the OF questline before you move to VF in tech you will have 3 slots. because I did not want to level up another Era at that time. I went five months with no Quests in HMA. ![]() if you ae still working ahead of your then current Era.įinishing the main quest line is the thing that ruins your recurring Quests when you are ahead on hte Map. ![]() Do the ones that become the recurring Quests and you will again get recurring quests. Once you do move up to the Era that you can work the quest. So there is no solution until you Era up. so you get stuck (until you actually enter that Era.) and naturally some of them are impossible to finish. then the system checks where you are on the Continental map and gives you a Quest connected to that Era. and not the Era you are in.Īll seems good until you finish the last regular Qust of your current Era. The Quests are tied to the Era you are working on the Continental Map. No one (and not Inno either) warns anyone that working the Continental Map ahead of the Era you are in. The problem is you were working the Continental Map ahead of your current Era. ![]()
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![]() People who fight against them want them nerfed more because they still feel like they can't actually do anything about a DD, people who use them want the nerfs to stop because it's increasingly difficult to accomplish anything with them. So right now destroyers are in something of a rut where nerfs have made them increasingly frustrating to use without having much effect on how frustrating they are to fight against. And even if you can see them, it's still hard to hit them. I wouldn't even bring up WOT in any conversation pertaining to WOWS because WOT has soooo many issues, we don't need the same mistakes made here.Īt this point, I think the problem is less that DDs are necessarily unbalanced as it is that the way they work is inherently frustrating for the player(s) they're hunting, regardless of how effective it is.Ī battleship can delete a cruiser at 15km, but with battleships, it's generally either "you know they're there, and can take action against them," or "you don't know they're there, but they can't act against you anyways," because you can mitigate AP damage and will generally know the battleship is there before it attacks (or, failing that, have time between when it fires and when the shots land to take evasive action).Ī destroyer, meanwhile, will generally be undetected before it attacks, can often remain undetected after it attacks, and can take advantage of mechanics such that you know it's there but can't do anything meaningful about it (invisifiring, whether from smoke or otherwise, in addition to it being impossible to mitigate HE/fire damage). Your team benefits from them just as much as the enemy. When a good DD Captain is on your team carrying, spotting, and covering you, everyone's all smiles. I swear, I wish WG would just get rid of them so I'd be forced to leave the game and all this insentient crying. ![]() It's hard enough as it is to captain DD's from (pretty much) every patch over the past months. DD's get nerfed enough as it is, and yet peeps still find something new to whine and complain about. ![]() ![]() ![]() Now, Jansen said, the City will work with the Department of Tourism and Culture to write a nomination for the property, which will be delivered to Dawson’s mayor and council. “Enabling the designation of the site as a municipal historic site and ensuring the City of Dawson has long term tenure to this land will help ensure that the important story of the Tr’ondek-Klondike region remains accessible to future generations,” he wrote in a letter to Potoroka. ![]() 31, Energy, Mines and Resources Minister Ranj Pillai responded and voiced his support for the project. ![]() “The intention isn’t that we need to save every dredge tailing in the area.”Įarlier this year, the City of Dawson sent a letter to the Yukon government asking for the property to be transferred from the territorial government to the City to be designated a municipal historic site. “The interest here is to designate and protect and then interpret a representative sample,” Jansen said. Most of the tailings are either privately owned or fall within existing mining claims, and could theoretically be mined again to extract more gold. That section was chosen because it’s “the only section of dredge tailings that isn’t otherwise staked or being used,” said Rebecca Jansen, the Yukon government’s historic sites registrar. The area to be protected is a section of tailings on the north side of the Klondike Highway, just inside the municipal boundary, Potoroka said. “To us, they’re a representation of our mining industry, an important part of our mining history.” “To some, they look like a big pile of rocks,” said Dawson mayor Wayne Potoroka. Now, the City of Dawson has plans to turn one section of those old dredge tailings into a municipal historic site. They’ve sat there for decades, the legacy of the industrial gold dredging operations that dominated the region from the end of the Gold Rush until the 1960s.Īs the massive dredges crawled up creek beds in the Klondike, extracting gold from the gravel, the waste rock was ejected from their sterns, forming long, scalloped, snake-like mounds that have largely resisted nature’s attempts to take them back. The massive piles of gravel and rocks on either side of the North Klondike Highway are one of the most distinctive features of the drive into Dawson City. ![]() |
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